by Indie Retro News | Oct 10, 2023 | 1990s, 2000s, Indie, Indie Built-Retro Inspired
VIC-20 owners we hear your cry, you want something more for your system. Well have we found the best thing for you! As of this moment you can try out the latest release of Super Monza GP 2. A new release by AJ Layden as an expanded racing game for the 32K expanded...
by Indie Retro News | Oct 9, 2023 | 1980s, Indie Built-Retro Inspired, Retro Computing
Another great news story for you all, as if you followed our previous write up in regards to Attack of the Petscii Robots; A game which was originally developed by David Murray, with a later port for the Commodore Amiga by Vesa Halttunen. Then you’ll be pleased...
by Indie Retro News | Oct 8, 2023 | 1990s, 2000s, Indie, Indie Built-Retro Inspired
We’ve been flooded with awesome news this week, from Forest of Illusion for the Commodore Amiga, to the overhauled Mario Bros on the Amstrad and Mickey and Donald G&W for the 48k. Well once again we are going back to the ZX Spectrum for some more gaming...
by Patrick Hickey Jr. | Oct 6, 2023 | 2020s, Events, Indie, Indie Built-Retro Inspired, Interviews
Old School Gamer chats with game developer Karina Chow about her rhythm game Udder Mayhem and involvement in this year’s Maker Faire Coney Island. About Udder Mayhem: An alternative controller rhythm game in which the player plays a barista preparing café lattes by...
by Indie Retro News | Oct 6, 2023 | 1980s, 1990s, 2020s, Indie, Indie Built-Retro Inspired
We’ve certainly heard a lot about that famous platformer the Great Giana Sisters from 1987, especially as it came back to the Amiga as a Giana Special Edition by Reimagine Games and then of course the Great Giana-Sisters Construction-Set, whereby you can create...
by Patrick Hickey Jr. | Oct 5, 2023 | 2020s, Indie Built-Retro Inspired, Interviews, The Story Of...
Old School Gamer Magazine chats with Johannes Knop, Randwerk Games, Game Design / Sound / Production, who breaks down the brand’s new game, ABRISS – Build to Destroy. Old School Gamer Magazine: How was this game born? Johannes Knop: In the summer of 2020, when...