Thanks to another heads up from a good friend of ours, we’ve been told that Prototron and team, have released an updated build of the previously released enhanced version of the 1991 US GOLD published Beat ’em up of ‘Final Fight’ for the Amiga; A game that when it was originally released back in the 90’s, was regarded as either a failure, or just a pretty terrible game suffering the same fate as the Street Fighter II Amiga port “. To coincide with this news, provided below is the latest footage of this incredible looking enhanced version of Final Fight.

For those of you who missed the big release announcement when the first build was released back in Jan of this year. This is what was said about the game “After three solid years of learning how to code in 68000 assembly language, I think I’ve taken this project as far as I’d like. The game takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series. Maki was my favorite feature of Final Fight 2, so I decided quite early on to include her as a playable character, as well as give her spritework and moveset a slight re-design to my own taste. Please be aware that this is a personal project which was used as a way to learn how the Amiga works, and not a commercial game made for public consumption. Therefore, there may be some bugs present, and sacrifices have had to be made in the conversion from arcade to Amiga”.

Credits:

  • Programming and music by Prototron
  • Title music by Jolyon “The Judge” Myers
  • Background graphics by Ralph

Changes:

  • – ADDED NEW MUSIC TO THE ELEVATOR STAGE
  • – ADDED GUY AND MAKI’S “OFF THE WALL JUMP”
  • – FIXED A BUG THAT CRASHED THE GAME WHEN BELGER WAS KILLED WITH A REGULAR PUNCH
  • – REMOVED SOME SUPERFLUOUS COLLISION CHECKS FROM BELGER IN AN ATTEMPT TO FIX THE STALL BUG. I CAN’T SEEM TO RE-CREATE THIS PARTICULAR BUG IN WINUAE OR ON A REAL AMIGA 600, SO THIS IS JUST A GUESS
  • – SOME MINOR ANIMATION FIXES, PLUS CHECKS ADDED TO PREVENT SOME BUGS THAT DIDN’T HALT THE PLAYER DURING LEVEL TRANSITIONS

Links :1) Source 2) Download

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