Midway’s Mortal Kombat franchise is a classic for a variety of reasons. Its lore, gameplay, blood, visuals, the entire package – has made it one of the leaders in the genre for over four decades. But way back during the days of the Sega Genesis, being able to deliver a home version of an arcade game was far from simple. Luckily, Jeff Peters and his team at Sculptured Software had a ton of practice. By the time Mortal Kombat 3 became a reality on the console, he and his team had been perfecting their development techniques for years.

As a result, Mortal Kombat 3 is easily one of the most commercially and critically successful fighting games in the history of the Sega Genesis. The director of the first two games on the Super Nintendo and then both the SNES and Genesis for MK3, Peters had the clear objective to make it the most faithful console port of an arcade fighting game that had ever been released up until that point. That mentality wasn’t a newfound one for Peters, however. In addition to being one of the co-founders of the….

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Patrick Hickey Jr. Patrick Hickey Jr. (253 Posts)

Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by top publishers the likes of Nintendo, Deep Silver, Disney and EA Sports. His book series, "The Minds Behind the Games: Interviews With Cult and Classic Game Developers," from McFarland and Company, has earned praise from Forbes, Huffington Post, The New York Daily News and MSG Networks. He is also a former editor at NBC and National Video Games Writer at the late-Examiner.com