Midway’s Mortal Kombat franchise is a classic for a variety of reasons. Its lore, gameplay, blood, visuals, the entire package – has made it one of the leaders in the genre for over four decades. But way back during the days of the Sega Genesis, being able to deliver a home version of an arcade game was far from simple. Luckily, Jeff Peters and his team at Sculptured Software had a ton of practice. By the time Mortal Kombat 3 became a reality on the console, he and his team had been perfecting their development techniques for years.
As a result, Mortal Kombat 3 is easily one of the most commercially and critically successful fighting games in the history of the Sega Genesis. The director of the first two games on the Super Nintendo and then both the SNES and Genesis for MK3, Peters had the clear objective to make it the most faithful console port of an arcade fighting game that had ever been released up until that point. That mentality wasn’t a newfound one for Peters, however. In addition to being one of the co-founders of the….
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