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Video Game Trading Card Spotlight – Tim Kitzrow
Our next Trading Card Spotlight features Tim Kitzrow who is displayed on card number 3091, from the Superstars of 2019 Collection. Tim is also featured on card number 4110. You can hear the legendary voice of Tim Kitzrow on dozens of popular video game franchises...
Street Fighter II – by Brian Lesyk
A proper sequel to their first 1v1 arcade fighting game. Video game designer Yoshiki Okamoto once revealed, “The basic idea at Capcom was to revive Street Fighter (Capcom, 1987), a good game concept, to make it a better-playing arcade game.” And, WOW, did they ever...
The Addams Family – An enhancement is in the works with backgrounds for the Amiga version [UPDATE]
Chances are you would've heard of The Addams Family, either by watching it at the Cinema or playing it at home on a computer or console. Well, if you played the 1992 Amiga version however, compared to say, the Atari ST, Mega Drive or SNES, it was one of the only...
Sim City – by Marcus Albers
In 1984, game design found Bungeling Bay, he was having more fun making the levels than playing the game. This was the seed that eventually bloomed into the granddaddy of simulation games, SimCity. As the game took shape, one of the key aspects Will brought was the...
Original Street Fighter II art now available for purchase
On March 13th, Art Whirled announced through a press release that it was bringing 26 original Street Fighter II sketches by Mick McGinty to auction. The pieces can be seen here. This artwork was created for marketing purposes in the United States. Capcom hired...
Breakout on Cassette: When Apple II Games Came Screeching Out of a Tape Player
Before floppies and downloads, Apple II games could arrive on cassette. This look back at Steve Wozniak’s 37-line Breakout explores the strange magic of loading code from tape, playing with paddle controllers, and discovering color arcade-style gaming at home.
Mega (Rock) Man – by Noah LaPointe
Gamers wouldn’t know which sequence they’d play until it began, and the unveiled info was only useful after a lost life returned them to the menu. By comparison, the freedom of choice in Mega Man allowed struggling players the opportunity to gain an advantage by...
Tetris – by Brian Lesyk
This could have safely guessed that Tetris (Alexey Pajitnov, 1988) would appear in our list of The 50 Most Influential Video Games Ever. There’s a simple reason for this… Tetris is the single greatest video game ever created… No caveats. No clarifications. No...
This Day In Video Game History



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