It’s crazy to think that it’s been over a decade since Fallout 3 and Fallout New Vegas. Getting a ton of attention from new gamers since the Amazon Prime streaming show was released, all of a sudden a new generation wants to play Fallout 3 and New Vegas. In this exclusive Old School Gamer post, we detail five DLC from Fallout 3 and New Vegas and tell ya why you need to jump into them or enter the Wasteland all over again.

*these DLC all come with the Fallout 3 and Fallout New Vegas Game of the Year/Ultimate Editions.

Fallout 3: Operation Anchorage: the shooting action in Operation Anchorage Ranging is nearly flawless. The different types of enemies also play a part in this as well, from the run of the mill Chinese soldiers that require no real finesse to kill, to flat out dangerous Chinese Dragoons, who have their own version of the popular stealth-boy and will sneak up on you faster than Kevin Bacon in “Hollow Man.” When it’s all said and done, the combat in this DLC make up for any misgivings you could possibly have with its length or lack of color. The Chimera tank is also a worthy foe and will require a bit of ingenuity, or a combination of speed and explosives to defeat. If that wasn’t enough, you’ll also find yourself using the VATS targeting system much more in this add-on, mostly due to the number of enemies you’ll be encountering, resulting in a plethora of blood and flying limbs.

Fallout New Vegas: Dead Money: Upon finding a radio signal for the Sierra Madre, you’re knocked out and taken to a village infested with “ghost hunters.” Their origin isn’t explained too well, but they’re tough. Using knives at the end of spears, as well as gas bombs and bear-trap fists, these things pack a mighty wallop. If dealing with them alone wasn’t enough, you’re also introduced to three other characters, a woman with no voice and an apparent victim of medical experiments, a super mutant with multiple personalities and a ghoul that used to be an entertainer.

Fallout 3: The Pitt: Unlike “Operation Anchorage,” which is covered in snow and blue skies, “The Pitt” heavily resembles the capital wasteland, but in its own way. Gone are those pesky super mutants that seem to be all over the map in the original game in lieu of torgs, which are similar to the feral ghouls present in the capital wasteland, but are far quicker [mostly due to the fact that they walk on all fours] and in some cases, much more dangerous. Unlike the ghouls, who are rather slow and attack without hesitation, torgs seem to always be in packs of two or three, making them far more dangerous. Until you’ve gotten all your equipment and weaponry back, about halfway through the story, they can be a huge hindrance on your player’s health.

Fallout New Vegas: Old World Blues: It’s impossible to not eventually fall in love with the story [After a lengthy amount of dialogue through the first hour or so of the game that sets the tone but nearly bores the gamer to death.]. The characters are funny and grow on you like fungus. Much like the early missions with the Brotherhood of Steel, even though you’re being held against your will, you develop a sort of Stockholm syndrome with this bunch of robotic misfits. Intelligent, yet incredibly naïve, it’s a blast to use a high speech skill to your advantage here, earning yourself added ammo and other items. Through this, you’ll quite possibly get more attached to the characters here than any other add-on for the title.

Fallout 3: Point Lookout: This one offers plenty of room to roam around, while possessing an intriguing story and side quests, keeping you busier than any other download previously available for the game.

Feeling like a combination of “Texas Chainsaw Massacre” and “Deliverance,” “Point Lookout” has an ambiance unlike any other game in the series. The storyline is quirky and features its own distinct style and wit. The dialog is also some of the best since “The Pitt” and induces several chuckles along the way. The missions, which there are over a dozen of, include everything from joining the ranks of a cult and going on a “spiritual journey,” to sinking a submarine and uncovering the plans of a Chinese spy. Fun, engaging and well-thought out, these missions require you to run all over the dark and muddy swamp lands.

Patrick Hickey Jr. Patrick Hickey Jr. (324 Posts)

Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by top publishers the likes of Nintendo, Deep Silver, Disney and EA Sports. His book series, "The Minds Behind the Games: Interviews With Cult and Classic Game Developers," from McFarland and Company, has earned praise from Forbes, Huffington Post, The New York Daily News and MSG Networks. He is also a former editor at NBC and National Video Games Writer at the late-Examiner.com