Old School Gamer Magazine chats with “Where’s Samantha?” creator Denislav Georgiev, who breaks down the game’s creative process, development cycle and more. About Where’s Samantha?: Once upon a time, “The Tailor” created George and Samantha. It was love at...
Old School Gamer Magazine chats with Vylan developer Jesse Madyson, who details the development cycle and more. About Vylan: In Vylan you can disable the timer or increase the amount of time to beat a level allowing you to customize the difficulty of the game....
Old School Gamer Magazine chats with developer Raul Gogescu, who discusses his new game, “Ezaron Defense,” breaking down the development cycle and how classic tower defense titles paved the wave for its development. About The Game: In Ezaron Defense you will have to...
Old School Gamer Magazine chats with Shirli Ainsworth who discusses their newest game “Venus: Improbable Dream,” detailing the creative process, inspiration and goals for it. Old School Gamer Magazine: How was this game born? Shirli Ainsworth: I’ve always been a big...
After the monumental successes of the original NHLFaceOff and its successor, NHL FaceOff 97, Craig Broadbooks and his team at Killer Game proved, at least for the time being, that its hockey franchise could hold its own with the likes of EA Sports NHL series on the...