by GenX Grownup | Jan 4, 2025 | 1980s, 1990s, GenX Grownup, Podcast of the Week
During this renaissance of Atari 2600 games in the wake of the release of the 2600+, prices for those decades-old cartridges continue to climb. So it’s even more important now to know the caliber of the game inside the increasingly-expensive little plastic boxes. In...
by Patrick Hickey Jr. | Jan 3, 2025 | 1980s, Atari, Early IBM DOS, Early IBM DOS Intro, GenX Grownup, Heritage Auctions, Indie, Indy Tools By Platform, Stern
Berzerk is one of the first video games in the history of the industry to truly live up to its name. A 2D shooter that inspired classic games the likes of Robotron 2084 and Smash TV, it was a massive success in arcades across the United States well before iconic games...
by GenX Grownup | Jan 3, 2025 | 1990s, GenX Grownup
About This Episode We head to the theatre to see third entry and prequel in the Quiet Place franchise, check out a website that promises to help you stay on top of the overwhelming volume of media releases, and delve into the library of the ’80s Mattel console that...
by GenX Grownup | Dec 30, 2024 | 1980s, 1990s, Atari, Early IBM DOS, Early IBM DOS Intro, GenX Grownup, Heritage Auctions, Indie, Indy Tools By Platform, Stern
About two weeks ago, a user on X by the name of Cear Dragon posted that two of their limited AtariXP carts – Haunted House & Crystal Castles – were defective. Haunted House, he claimed, had the PCB inserted backwards and Crystal Castles, he said, was buggy and...
by GenX Grownup | Dec 28, 2024 | 1980s, 1990s, GenX Grownup, Podcast of the Week
Basic Fun’s line of Arcade Classics tabletop video game toys were all the rage in the late teens, but new released evaporated around 2020 – or so we thought! Just in the past week, sightings of a new Pac-Man with a 2024 copyright and updated box art started to appear...
by GenX Grownup | Dec 19, 2024 | 1980s, 1990s, GenX Grownup, Podcast of the Week
About This Episode We’re Generation X kids who grew up largely unsupervised and left to our own devices. That often resulted in “play” time being a bit rougher and more hazardous than those who grew up in later generations. In this Backtrack, we’re taking a stroll...