Old School Gamer Magazine chats with Chicken Bomb creator Gelson Goes, who discusses the game’s development process and more. Old School Gamer Magazine: How was the game born? Gelson Goes: The idea of the game was born after a cross between different retro game...
Old School Gamer Magazine chats with the team behind Slayin’ 2 to find out what went into making the indie gem on the Nintendo Switch. Old School Gamer Magazine: How was this game born? Tom “Reggie” Schreiber (Owner, Pixel Licker LLC): After the first...
With the Summer just beginning to heat up and the COVID-19 virus still shutting down huge parts of the country- and the world, there’s never been a better time to have a console like the Nintendo Switch, which is filled with unique titles that can be played both solo...
Old School Gamer Magazine chats with Corey King (Co-Founder, ZenFri) and Danielle “Dee” King (Co-Founder, ZenFri) about their upcoming game, The Last Taxi, currently slated for release on SteamVR/Oculus/HTC Vive/Windows MR. Detailing its creation process and more, the...
Defender was created by a company that was, up to that time, much more known for its pinball machines than electronic arcade machines. In 1974, Williams released its first arcade game, Paddle-Ball, and acquired Magnavox’s Magnetic Corporation of America. The Pong...
Old School Gamer Magazine chats with Dragonborne lead programmer, narrative designer and director Chris Beach, who details the origin of his new Game Boy RPG, Dragonborne. Discussing his influences and what it’s like to develop a game on the classic Nintendo Handheld,...