After the monumental successes of the original NHLFaceOff and its successor, NHL FaceOff 97, Craig Broadbooks and his team at Killer Game proved, at least for the time being, that its hockey franchise could hold its own with the likes of EA Sports NHL series on the Sony PlayStation. But after the PlayStation’s first two years of existence, a lot changed. The shift from pixels to polygons was now on – the era of small teams and sprites was over. Despite the fact that FaceOff 97 played far superior to NHL 97, gamers already got a taste of where EA was headed visually, and it was rev-olutionary. The war was on.

However, the addition of polygonal visuals was more than a new coat of paint for the FaceOff series. It proved they weren’t about to lay down and give up to the most dominant hockey franchise of all-time..

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Patrick Hickey Jr. Patrick Hickey Jr. (326 Posts)

Patrick Hickey, Jr., is the founder and editor-in-chief of and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by top publishers the likes of Nintendo, Deep Silver, Disney and EA Sports. His book series, "The Minds Behind the Games: Interviews With Cult and Classic Game Developers," from McFarland and Company, has earned praise from Forbes, Huffington Post, The New York Daily News and MSG Networks. He is also a former editor at NBC and National Video Games Writer at the