Old School Gamer Magazine chats with “Battlecraft” developer Nikola Todorovic, who lets us know what inspired the Steam and Mobile game.

Old School Gamer Magazine:  How was Battlecraft born?

Nikola Todorovic: Battlecraft was born from a desire to create a new style of turn-based strategy with simultaneous turns.

Old School Gamer Magazine:  What was your role in the game?

Todorovic: I’m the lead designer/developer. I built over 90% of the game by myself and even wrote the music! I had assistance on the art side with the characters and environment.

Old School Gamer Magazine:  How did you get involved in the industry?

Todorovic: Games have been a lifelong passion of mine – and it was always my goal to make my own.

Old School Gamer Magazine:  What was development like?

Todorovic: Development was challenging but very rewarding. Battlecraft is an ongoing development process with more updates to come.

Old School Gamer Magazine:  What makes Battlecraft special?

Todorovic: Battlecraft is the first game to feature true simultaneous turn-based combat. This changes the strategy considerably because it introduces the element of prediction.

Old School Gamer Magazine:  What games influenced this one the most?

Todorovic: Final Fantasy Tactics for the perspective and turn-based component. Super Smash Bros. Melee for its depth and predictive-style gameplay.

Old School Gamer Magazine:  Any fun stories or wild moments during development?

Todorovic: Communicating information clearly to the player is very important. Every single aspect of the game needs to be visually consistent and have multiple layers of feedback!

Old School Gamer Magazine:  What were the major lessons learned?

Making a networked multiplayer game as a lone developer is probably not something I will do again. It essentially doubles the complexity and maintenance.

Old School Gamer Magazine:  Do you think preserving older gameplay mechanics in new games is important?

Todorovic: Yes, I do believe some older game designs still work best. Games are becoming like on-rails theme park attractions that remove challenge and the joy of exploration for the sake of accessibility. I believe challenge and a sense of discovery are key to rewarding gameplay.

Old School Gamer Magazine:  What’s your favorite memory as a gamer?

Todorovic: Probably the first time I played World of Warcraft was in 2004. The sheer scale, liveliness, and attention to detail of the world were awe-inspiring to me.

Old School Gamer Magazine:  How do you want Battlecraft to be remembered?

Todorovic: I want Battlecraft to be remembered as a game that launched a new style of gameplay – a game that gives more control and decisions to the player rather than taking them away. 

Old School Gamer Magazine:  What’s next?

Todorovic: I’m working on a new title that could be considered a horror-fantasy roguelike. It’s much darker, scarier, and violent – a totally new beast altogether. I hope that fans of horror (and punishing games like Dark Souls) will enjoy it!

Old School Gamer Magazine:  Anything else you’d like to add?

Todorovic: I encourage people to play with their friends online, since Battlecraft is primarily intended as a PvP multiplayer game. Learning someone’s way of thinking and playing mind games is the essence of the game – and by far the most rewarding gameplay Battlecraft has to offer!

Patrick Hickey Jr. Patrick Hickey Jr. (330 Posts)

Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by top publishers the likes of Nintendo, Deep Silver, Disney and EA Sports. His book series, "The Minds Behind the Games: Interviews With Cult and Classic Game Developers," from McFarland and Company, has earned praise from Forbes, Huffington Post, The New York Daily News and MSG Networks. He is also a former editor at NBC and National Video Games Writer at the late-Examiner.com