Old School Gamer chats with Mark Nasr (Founder & Lead Developer, ExiledThunder Productions) Shadowy Contracts” developer to find out what makes his game a special one.

Old School Gamer Magazine: How was Shadowy Contracts born? 

Mark Nasr: I began working on Shadowy Contracts after I developed some smaller games – while attending the University of Ottawa and working on a degree in Software Engineering.

Old School Gamer Magazine: What was your role in the game? 

Nasr: I implemented almost everything in Shadowy Contracts (including programming and level design) – except for the models and music.

Old School Gamer Magazine:
How did you get involved in the industry? 

Nasr: I’ve been interested in game development since I was very young. I initially developed smaller games for practice – and then I eventually moved on to bigger projects like Shadowy Contracts.

Old School Gamer Magazine: What was development like? 

Nasr: Developing the game was incredibly exciting with new challenges every day.

Old School Gamer Magazine: What makes Shadowy Contracts special? 

Nasr: Shadowy Contracts incorporates two different genres (RPG and Stealth) that are rarely seen together – magic and stealth mechanics in particular.

Old School Gamer Magazine: What games influenced this one the most? 

Nasr: The Elder Scrolls V: Skyrim was my main source of inspiration because of its unique Stealth mechanics. I like how RPG and Stealth are combined in the game, which you rarely see in other titles!

Old School Gamer Magazine: Any fun stories or wild moments during development? 

Nasr: When I first started working on NPC navigation, I was expecting to encounter a lot of problems/bugs (which is the case every time new features are added). Surprisingly, the navigation worked flawlessly from the get-go – and NPCs were never stuck in corners.

Old School Gamer Magazine: What were the major lessons learned? 

Nasr: Developing a game on your own is a very complex task. There’s an enormous amount of work involved in making a game, which is why there are so many different roles – but it was fun anyway! Another thing I learned is that when developing a game, starting small and expanding from there is always the best option.

Old School Gamer Magazine: Do you think preserving older gameplay mechanics in new games is important? 

Nasr: It depends on the genre. For some genres (like first-person shooters), players have become accustomed to specific mechanics that have been closely associated with the FPS genre for many years – so it’s a good idea to keep them.

Old School Gamer Magazine:
What’s your favorite memory as a gamer? 

Nasr: My favorite memory was playing Grand Theft Auto 2 as a kid and experiencing the game’s huge open world for the first time.

Old School Gamer Magazine: How do you want Shadowy Contracts to be remembered? 

Nasr: I want the game to be remembered for its distinct Stealth mechanics, which I worked very hard on 🙂

Old School Gamer Magazine: What’s next? 

Nasr: The plan is to continue improving the game during the Early Access period. I’ll also add new levels and fix any bugs encountered by players, of course.


Patrick Hickey Jr. Patrick Hickey Jr. (326 Posts)

Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by top publishers the likes of Nintendo, Deep Silver, Disney and EA Sports. His book series, "The Minds Behind the Games: Interviews With Cult and Classic Game Developers," from McFarland and Company, has earned praise from Forbes, Huffington Post, The New York Daily News and MSG Networks. He is also a former editor at NBC and National Video Games Writer at the late-Examiner.com