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The Importance of Jumping Flash

The Importance of Jumping Flash

by Patrick Hickey Jr. | Mar 1, 2024 | 1990s, Interviews, The Story Of...

Released on April 28, 1995, in Japan and November 1, 1995, in the United States, Jumping Flash wasn’t a launch title for the PlayStation, which debuted on December 3, 1994, but the game’s producer, Perry Rodgers still believes it was a title that helped stress...
Triple Play 96: Third Name’s a Charm

Triple Play 96: Third Name’s a Charm

by Patrick Hickey Jr. | Feb 13, 2024 | 1990s, Gaming, Interviews, The Story Of...

It’s hard to believe, but at one point, EA Sports was extremely focused on producing quality baseball games. Way before MVP Baseball was a thing, Triple Play Baseball was a series that millions of gamers flocked to. At one point in the franchise’s history, it...
Challenges on Antstream by Patrick Hickey, Jr.

Challenges on Antstream by Patrick Hickey, Jr.

by Patrick Hickey Jr. | Feb 12, 2024 | 1980s, 1990s, Antstream, Magazine Preview

Challenges and achievements are a huge part of today’s gaming experience, even for retro gamers. AntStream Arcade hasn’t left their clients out of the party either, as the service has tons of amazing and fun challenges for their players to enjoy. In this exclusive...
Where the Sexiest Flight Sim on the SNES Got its Inspiration

Where the Sexiest Flight Sim on the SNES Got its Inspiration

by Patrick Hickey Jr. | Feb 7, 2024 | 1990s, Interviews, The Story Of...

Dan Kitchen’s Turn & Burn: No-Fly Zone is a sleeper gem on the SNES and it comes from a man with a hefty resume in gaming. From the Atari 2600 to the PlayStation 2 and beyond, Kitchen has left an impact on gaming culture. From licensed projects to independent...
Conker’s Bad Fur Day Almost Had No VO

Conker’s Bad Fur Day Almost Had No VO

by Patrick Hickey Jr. | Feb 1, 2024 | 1990s, Gaming, Interviews, The Story Of...

Now here’s a scary thought for ya. The Nintendo 64 cult-classic, Conker’s Bad Fur Day, almost featured zero voice-acting. Yes, you read that right. Could you imagine the game’s opening scene, without a voice? What about the countless one-liners? Would simple text have...
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