C64 (Vic20) Computers Homepage at Old School Gamer

The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,671 in 2021). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. – Information from Wikipedia.
C64 and Vic20 Resources (sites, Facebook groups, events, other communities):
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The Commodore VIC-20: The Little Computer That Could
The Commodore VIC-20, with its iconic beige case and membrane keyboard, represents far more than a piece of retro computing nostalgia. It was a pivotal force in the burgeoning home computer revolution, its influence rippling across decades to touch the digital world...
Why Paradroid for the C64 Was Awesome!
The Commodore C64 was a great little machine for its day, and its games were worthy successors to the Atari games which came before it. One game will always stand out for me as particularly enjoyable, due to its innovative concept, progression, style, and overall...
News and Other Things of Interest to Commodore 64 (and Vic20) People
Retro Review: Fort Apocalypse for the C64
Early in my video gaming life, one of the first computer games I ever played was Dan Gorlin's classic Choplifter on my cousin's Apple II. The simple presentation, on that glowing monochrome green CRT, was instantly addictive. When we got our Commodore 64 some time...
Only $15 to go on this $20,000 Kickstarter for a book!
We at Old School Gamer have worked with this publisher/author on several of his books and enjoy reading them each time they come out. Check out more information on it at https://www.kickstarter.com/projects/microzeit/redo-from-start-volume-ii REDO FROM START – Volume...
10 Pac-Man Clones for the C64 for Pac-Man’s 45th
In the world of video game clones, most people will point to Doom as the most cloned game of all time. But, likely that title is held, or at least challenged, by the one and only yellow dot gobbler, Pac-Man. The first time I played Pac-Man outside the arcade was on a...
Musings of a Retro Gamer: Sick Day Staples
As I've spent the last 5 days sick as a dog, trying desperately to focus enough to accomplish even the most basic tasks, I'm taken back to my childhood in the '80s. Back then, a sick day was a careful balancing act between not feeling well enough to go to school and...
Nebulus Ported to the Game Boy Advance
On January 30th, Retro Room Games made their Game Boy Advance port of Nebulus available to purchase in their online store. Produced in collaboration with Rebellion, Nebulus is a classic puzzle platformer dating to 1987. Originally released for home computers...
Bringing the Arcade Home: The most faithful arcade ports to the C64
There is a particular kind of magic to an excellent arcade conversion on the Commodore 64. It is not just the thrill of seeing an arcade hit appear on your home computer, though that was absolutely part of the draw. A faithful conversion has to reproduce the arcade...
Anyone Can Make a Game: Construction tools on the C64
The dream of many a gamer is to turn their big gaming ideas into reality. The 8-bit micros of the 80s came with the tools to do so built in, with BASIC baked into the system. But, even with the extensive manual provided by Commodore for the C64's Microsoft BASIC v2.0,...
Typing in Dreams: How a generation learned to code by accident
For years, software was distributed on cartridges, cassette tapes, or diskettes. While programs were available via modem from BBSes, downloading in general wasn't as ubiquitous as it is today. As 8-bit microcomputers gained popularity, one of their big selling points,...
Late to the Game: Gaming gems that appeared late in the Commodore 64’s life
The Commodore 64 had an exceptionally long life. Introduced in 1982 and not officially discontinued until 1994, the intervening 12 years saw the release of upwards of 10,000 entertainment titles. While European C64 users saw releases right up to the very end, the...
Playing the Movies: The Best and Worst Movie Tie-Ins for the Commodore 64
The 1980s to the early 2000s are generally considered the golden age of the movie tie-in video game. If there was an angle to a hit (or potential hit) movie that could be adapted to the arcade or home systems, developers were there to exploit it. Some turned out good,...










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