by Patrick Hickey Jr. | Mar 1, 2026 | 2020s, Indie, Indie Built-Retro Inspired, Interviews
Old School Gamer chats with Super Fanger developer Patryk Boczon, who discusses the creative process behind the game and so much more. About Super Fanger, Courtesy of Mega Cat Studios: Get ready for the wildest game of tag yet. Chase down your friends or evade their...
by William Schwartz | Jan 31, 2026 | 1980s, 1990s, 2020s, AtariST, C64 Vic20, Console/Handheld, Indie
On January 30th, Retro Room Games made their Game Boy Advance port of Nebulus available to purchase in their online store. Produced in collaboration with Rebellion, Nebulus is a classic puzzle platformer dating to 1987. Originally released for home computers...
by Indie Retro News | Jan 29, 2026 | 2000s, Indie, Indie Built-Retro Inspired
It’s Commodore Amiga news time! Welcome to Elevator Action for the Amiga! A conversion by JOTD and team which has now been released as a final ECS build ( Previously released as AGA). A game that was originally released in 1983 in the arcades. Basically you are...
by Patrick Hickey Jr. | Jan 1, 2026 | 2010s, 2020s, Indie, Reviews
Even if some gameplay choices end up uneven at times, Tembo the Badass Elephant is a blast. With a look that’ll remind you of several different cartoon network shows and simple, but immersive gameplay, “Tembo the Badass Elephant,” is a blast. Thanks to a budget price...
by William Schwartz | Nov 27, 2025 | 2020s, Console/Handheld, Indie, Indie Built-Retro Inspired
On November 26th, the Maiden of the Dark Kickstarter campaign hit a key benchmark. With 136 backers promising $10,195, the independent Game Boy title has officially hit its fundraising goal and is now set to deliver the game and assorted extras to supporters in...
by Patrick Hickey Jr. | Nov 2, 2025 | 2020s, Gaming, Indie, Indie Built-Retro Inspired, Indy Tools By Platform, Interviews, The Story Of...
Old School Gamer Magazine chats with Chantey developer K.C. Apostolakis about the pirate-themed RPG on the Modretro Chromatic. Old School Gamer Magazine: What was it like to develop Chantey? What did you learn? K.C. Apostolakis: I began development on Chantey during...