by Patrick Hickey Jr. | Feb 7, 2024 | 1990s, Interviews, The Story Of...
Dan Kitchen’s Turn & Burn: No-Fly Zone is a sleeper gem on the SNES and it comes from a man with a hefty resume in gaming. From the Atari 2600 to the PlayStation 2 and beyond, Kitchen has left an impact on gaming culture. From licensed projects to independent...
by Patrick Hickey Jr. | Feb 1, 2024 | 1990s, Gaming, Interviews, The Story Of...
Now here’s a scary thought for ya. The Nintendo 64 cult-classic, Conker’s Bad Fur Day, almost featured zero voice-acting. Yes, you read that right. Could you imagine the game’s opening scene, without a voice? What about the countless one-liners? Would simple text have...
by Patrick Hickey Jr. | Jan 1, 2024 | 2020s, Indie Built-Retro Inspired, Interviews
Old School Gamer chats with Flap Happy developed Ryan Carson, who discusses the game’s development cycle and current Kickstarter. Support the game on Kickstarter here. Old School Gamer: How was this game born? Ryan Carson: Initially, Flap Happy came from a simple...
by Patrick Hickey Jr. | Dec 15, 2023 | 1990s, Gaming, Interviews, The Story Of...
The mid to late ‘90s were an interesting time for gaming. With the end of the 16-bit era and rise of the Sony PlayStation, the slow death of 2D games was beginning and the ascension of the sexier 3D games we now know and love today was upon us. The end result was some...
by Patrick Hickey Jr. | Dec 13, 2023 | 1980s, Console/Handheld, Interviews, The Story Of...
While Electronic Arts’ Earl Weaver Baseball series is heralded as the game that brought realism to the forefront of video games based on America’s pastime, Atari subdivision Tengen’s RBI Baseball was easily the first truly amazing home console recreation of the sport....
by Patrick Hickey Jr. | Dec 6, 2023 | 2020s, Gaming, Indie, Indie Built-Retro Inspired, Interviews, The Story Of...
Old School Gamer Magazine chats with NEScape! creator Kevin Hanley, who discusses the game and what it meant to be a part of the entire development process. Old School Gamer Magazine: How was this game born? Kevin Hanley: Every year my friends and I go to an escape...