by Patrick Hickey Jr. | Oct 28, 2021 | 1990s, Columns, Magazine Preview
Every console has a game synonymous with it. A game that effectively represents it, its capabilities, and its legacy. For Atari, it was Pong and possibly Pitfall. For Nintendo, it’s always been the Super Mario franchise. Sega’s is Sonic the Hedgehog. The PlayStation...
by Brett Weiss | Oct 26, 2021 | 1990s, Console/Handheld, Magazine Preview
Back in 1989, I worked at the primary location of Lone Star Comics, a retail chain and mecca of popular culture in the Dallas/Fort Worth area. It was a great time to work at such a place and an amazing time to be a fan of cartoons, comic books, and the like. The...
by Mike Mertes | Oct 25, 2021 | 1990s, 2020s, Interviews, Magazine Preview, Pinball
Yeah, it’s a hot and humid afternoon in Austin, Texas, and at the Palmer Events Center, Jaden Berk is surrounded. Jaden jukes and jives from place to place to face those surrounding him head-on with enthusiastic energy. If you were thinking zombies straight out...
by Brad Feingold | Oct 24, 2021 | 2020s, Columns, iiRcade, Magazine Preview
William Congreve once wrote that “Music hath charms to soothe a savage breast.” To that, I say it really depends on where you are and what you are doing. Ever try writing a children’s book while listening to Slipknot? It’s not a great combination, but the...
by Todd Friedman | Oct 1, 2021 | 1980s, 1990s, 2000s, Arcade, Events, iiRcade, Magazine Preview
On October 29th and 30th,2021, Old School Gamer Magazine and iiRcade will be guests at the 2021 Pinball/Gaming Expo. Come out to see members of the writing staff and creator Ryan Burger as well as the new iiRcade machine that has been out this past year. Founded in...
by Ben Magnet | Sep 19, 2021 | 2020s, Console/Handheld, Magazine Preview, Opinions
As lovers of retro video games we love nostalgia. We love it when we sit down with our comfort games, play through them like we did when we were younger, then move on to the next game. Yet there are some games that, for whatever reason, we couldn’t beat at a...