by William Schwartz | Apr 20, 2026 | 1980s, 1990s, 2020s, Arcade, Arcade Spotlight, Atari, Console/Handheld, Events, Gaming, The Story Of...
Earlier this year, I had a realization. The SIU Student Center, like so many buildings that have been around a long time, has a bunch of old CRTs in storage. What if, instead of just letting them sit there collecting dust, they could be brought out to serve...
by Old School Gamer | Dec 7, 2025 | 1980s, Reviews, The Story Of...
It’s the holiday season, which means it is time to sit down and watch The Star Wars Holiday Special. It has become something of a cult classic since its one and only airing forty years ago. This made for TV masterpiece told the story of Chewbacca, his wife Mallatobuck...
by Patrick Hickey Jr. | Nov 2, 2025 | 2020s, Gaming, Indie, Indie Built-Retro Inspired, Indy Tools By Platform, Interviews, The Story Of...
Old School Gamer Magazine chats with Chantey developer K.C. Apostolakis about the pirate-themed RPG on the Modretro Chromatic. Old School Gamer Magazine: What was it like to develop Chantey? What did you learn? K.C. Apostolakis: I began development on Chantey during...
by William Schwartz | Oct 21, 2025 | 1990s, 2000s, Console/Handheld, The Story Of...
It’s not uncommon for Japanese games to include English voice acting, even for games that aren’t necessarily planned for release outside of Japan, just for the sake of maintaining an exotic vibe. PaRappa the Rapper for the Playstation and Sin and...
by Patrick Hickey Jr. | Sep 1, 2025 | Gaming, The Story Of...
Old School Gamer Magazine chats with The Good Old Days developer Tazaki Ryoh about his newest game coming this Fall to the Nintendo Switch. About The Good Old Days: The Good Old Days is a heartfelt tribute to the golden age of youth, blending the charm of 1980s...
by Patrick Hickey Jr. | Jun 9, 2025 | 2020s, Gaming, Indie, Indie Built-Retro Inspired, The Story Of...
Old School Gamer Magazine chats with Ruyn developer Paul Marrable, who discusses the FPS’ creation cycle and so much more. Old School Gamer Magazine: How was this game born? Paul Marrable: It actually started from messing around with creating level editors and tools...