Featured Posts
Flying the Not-So-Friendly Skies: TaleSpin for the NES
In retrospect, the concept behind Disney’s TaleSpin cartoon was hilariously bizarre. It took several of the principal characters from the 1967 animated film The Jungle Book, and placed them in a world that was a mix between Indiana Jones and Casablanca, with just a...
RetroFixes Black Friday Sale
SPECIAL OFFER 15% off entire order Use code: BlackFridayDealz at checkout, or click the link below to automatically apply the discount to your order. https://www.retrofixes.com/...
Video Game Trading Card Spotlight – HollyAnne Setola
Our next Trading Card Spotlight Features HollyAnne Setola who is displayed on card number 293, from the Superstars Collection of 2012. HollyAnne is one of the most competitive female gamers out there. She has been playing games since she was 12 years old. She has...
Camelot Warriors – Dinamic Software’s platformer from 1986 could be coming to the Amiga AGA!
Thanks to a heads up by Aladin, he has told us that not only can you still download the PC remake of Camelot Warriors from 2007, but S0Y is currently working on an Amiga AGA edition with the first footage teased below! For those of you who don't remember the game...
Racer Overdrive coming soon
Seize the opportunity to showcase your skills in this top-tier racing event, transforming from an underestimated rookie into a racing star! Prove yourself with the most thrilling driving! Join a grand tournament for elite racers and dominate the tracks through...
Pitfall II as an adaptation of the Arcade game over to the Amstrad CPC!
In 1985 Sega released the sequel of Pitfall II: The Lost Caverns for the Arcade, which in itself was based upon Activision's two home console games Pitfall! (1982) and Pitfall II: Lost Caverns (1984) for the Atari 2600. It was a scrolling platformer that also appeared...
Should Have Stayed in the Arcade: 5 Commodore 64 Arcade Port Fails
When the Commodore 64 was still being produced, arcade boards were much more advanced. This made bringing popular, current arcade games home to the 8-bit home system a challenge at the best of times. Even though concessions would be made to bring them home...
The Speed Of Game Development – Now And Then
What was the standard once is the past now. Evolution brings change in any field, and game development is not exempt. The fast pace of our world dictates that game developments follow. Since there are enormous teams spread out across the world making multi-million...
This Day In Video Game History








