by Jeremy Parish | Apr 11, 2026 | 1970s, 2020s, Magazine Preview, Opinions
Gaming historians often write about popular media in the pre-internet age as if it all existed in vacuum-sealed silos by country, but that’s not true at all. Intercontinental communication may have been a lot more complicated back then, but consider Heiankyo Alien, a...
by Old School Gamer | Apr 9, 2026 | 1980s, 2020s, Magazine Preview
In 1979, Ken Williams was busy starting up his new business software company, On-Line Systems; years later, this company would be better known as Sierra Online. His wife, Roberta, had her own ambitions, often playing text adventure computer games like Colossal Cave or...
by William Winter | Apr 8, 2026 | 1980s, 2020s, Apple 2, Retro Computing
Here is a story about how I learned to code at age 13. How most of us learned. I was 13 in 1980. Back then, at home, our family had an Apple II Plus, but not a lot of software – especially we had very few games to play. But pretty much every computer had BASIC...
by Patrick Hickey Jr. | Apr 8, 2026 | 2020s, Gaming, Indie, Interviews
Old School Gamer Magazine chats with Astro Burn developer HaZ Dulull, who discusses their game, Astro Burn, which is gearing up for a physical release on PC and Mac. About Astro Burn: Beyond The Pixels®, a London based transmedia media studio dedicated to bringing...
by Ryan Burger | Apr 7, 2026 | 1970s, 2020s, Magazine Preview
Before home computers ever had an “adventure game,” there was Colossal Cave Adventure (1976- 1977) by Will Crowther and Don Woods. Often referred to simply as Adventure or ADVENT, it ran on a PDP-10 mainframe, a machine that cost about $150,000 in the 1970s, roughly...
by Brett Weiss | Apr 5, 2026 | 1970s, 2020s, Magazine Preview
I discovered Space Invaders in 1978,Space was visiting my aunt and cousins in McGregor, Texas (outside of Waco), a town of barely over 2,000 people. It was in a dingy, seedy arcade and was very imposing. I’d already played my share of pinball and electromechanical...