by William Schwartz | Sep 24, 2026 | 1970s, 1980s, 1990s, Arcade, Arcade Spotlight, Atari, Bookshelf, Gaming
Earlier today Bitmap Books confirmed via their website that their new title The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators by Paul Drury will be available for purchase on October 1st. A source close to the publication has also...
by William Schwartz | Aug 13, 2026 | 1990s, 2000s, 2010s, 2020s, Bookshelf, Console/Handheld, Reviews
Though clearly a fan of GoldenEye 007 herself, Alyse Knorr has a surprisingly functional depiction of the Bond Team at Rare in the late nineties. Her Boss Fight book, centered as it is around the working environment of the developers, provides a compelling...
by William Schwartz | Aug 5, 2026 | 2010s, 2020s, Bookshelf, Console/Handheld, Reviews
By Charlotte Reber’s own admission, Dragon Age II is a somewhat counterintuitive choice for a Boss Fight book. After all, Dragon Age: Origins is the main famous, well-regarded game of the series, a fantasy epic role-playing game in the Bioware house style...
by William Schwartz | Jul 11, 2026 | 2000s, 2010s, 2020s, Bookshelf, Console/Handheld, Gaming, Indie Built-Retro Inspired, Opinions, Reviews
With a release date of 2015, Life Is Strange is another one of those games that’s kind of pushing it in terms of the “retro” designation, although if you’ve ever seen the game in action, graphics aren’t the strong suit and Life Is...
by William Schwartz | Jun 21, 2026 | 1990s, 2000s, 2010s, 2020s, Bookshelf, Console/Handheld, Gaming, Reviews
Earlier this year, Pen & Sword Books released The History of the Pokémon Games, which I reviewed here. At the same time, they released the much less obviously marketable The History of Silent Hill by Samantha Morris. Similar titles notwithstanding, these...
by William Schwartz | Jun 19, 2026 | 2000s, 2010s, 2020s, Bookshelf, Console/Handheld, Reviews
As far as “retro” games go, Red Dead Redemption is kind of pushing it. The 2010 open world game was already released well into the modern AAA game production environment. Matt Margini’s tome from Boss Fight Books implicitly acknowledges how...