Commodore Flip Phone Price Revision

Commodore Flip Phone Price Revision

From our friends at Time Extension I found this update on the Commodore Flip Phone. Old School Gamer has been following this story since it was announced as if Commodore, Atari or anywhere in the retro gaming space is doing something we want you to hear about it as we...

Bizzare JRPGS – by Matthew Floyd

Bizzare JRPGS – by Matthew Floyd

People who play Japanese role-playing games, such as myself, have become somewhat desensitized to the strangeness that these games can evoke. After all, there are very few genres where pre-teen kids are frequently flung into life-threatening circumstances, and all...

Atari 7800: What Went Wrong?

Atari 7800: What Went Wrong?

During the early days of home consoles, Atari absolutely dominated the market, with its popular Atari 2600 VCS and a slew of games. Five years after the 2600's release, Atari tried to mirror that success with its next-generation console, the 5200. Unfortunately, a...

The Origins of SNK’s Hardest Run ‘n Gun

The Origins of SNK’s Hardest Run ‘n Gun

Run 'n gun arcade games were a staple of the 90s arcade scene, offering players a combination of challenging gameplay, explosive visuals, and satisfying combat. Similar to side-scrolling shoot 'em ups, but a bit slower paced by comparison, this genre was ideal for...

Dragon Warrior – by Jeremy Parish

Dragon Warrior – by Jeremy Parish

If you’re old enough to remember the NES launch in America, you’re likely old enough to remember residual hand wringing in Washington, D.C. about the so-called Cold War “missile gap.” In the 1950s and ’60s, that doctrine stated that the Soviet Union had a numeric...

The Untapped Market of Japanese Nintendo Game Boy Titles

The Untapped Market of Japanese Nintendo Game Boy Titles

Let’s give thanks to uncompensated fan translators. As a fan of video games developed in Japan, I am keenly aware of the sheer volume of excellent titles that have yet to be localized in English. Thankfully, when a publisher decides not to translate a certain game,...

JRPG FAN TRANSLATIONS – by  Noah LaPointe

JRPG FAN TRANSLATIONS – by Noah LaPointe

The MSX Japanese home computer system is largely unfamiliar to US audiences, and mayeven fly under the radar of many retro gaming enthusiasts. Elsewhere, it’s a different story. While unsurprisingly commonplace in its native country and in its neighbor South Korea,...

Defining JRPG – by Ben Magnet

Defining JRPG – by Ben Magnet

What makes a JRPG a JRPG? Is it the sweeping stories? The protagonists with super spikey or multicolored hair? Or the simple fact that if an RPG video game was made in Japan, it qualifies as a JRPG? Most of you reading this may instantly go with the last option and...

Nick Arcade: When Nickelodeon Went 16-Bit

Nick Arcade: When Nickelodeon Went 16-Bit

In the early 80s, when I was just a little Gen-X gamer, I was excited to see a new game show that had started in syndication. It was called Starcade, and it was just what an arcade gaming fan like me was looking for. Parts were structured like a basic trivia game...

Super Metroid – by Brian Lesyk

Super Metroid – by Brian Lesyk

As one-half of the aforementioned moniker, the Metroid and Castlevania franchises served as the bedrock upon which all other non-linear, multi-scrolling 2D platformer video games were built. When you play other Metroidvania titles like Guacamelee! (DrinkBox Studios,...