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Trading Cards for Grown-ups – Walter Day Collection

https://nationaltoday.com/trading-cards-for-grown-ups-day/ CLICK - The Walter Day Trading Card Collection   History of Trading Cards for Grown-ups Day Original trade cards were used to stiffen the packaging of cigarettes, and they were advertising cards. In the...

Beekeeper, Shower Power, & qomp2

About This Episode We head to the movies to see Jason Statham’s latest film where he’s a one-man vengeance machine, check out some innovative and entertaining tech designed to be used in the shower, and play a brand new game that evolves the classic, Pong, into a...

Three Tips on Game Design From Area 51’s Jim Stiefelmaier

Jim Stiefelmaier, known for his work on the Gex series before getting involved in the PS2/Xbox version of Area 51 and the sequel Area 51:Blacksite, shares some tips for anyone looking to build a team to make a video game. 1: Surround yourself with excellence and...
You Are What You Play – by Howard Scott Warshaw

You Are What You Play – by Howard Scott Warshaw

The gaming world is perverse, as are its constituents… and what makes it all so perverse? Perceptions. Allow me to start by digressing. When I first arrived at Hewlett Packard, a rosy-cheeked budding youth fresh out of college, I was rather a wild and crazy sort. To...

Asteroids – By Eugenio Angueira

Asteroids – By Eugenio Angueira

In November 1979, Atari, Inc released a monochromatic vector game to the arcades with the name Asteroids. The game, programmed by Lyle Rains and Ed Logg, is a multi-directional shooter in which the player controls a vessel that appears in the middle of an asteroid f...

Analogue Pocket Review – Mike Mertes

Analogue Pocket Review – Mike Mertes

In continuation of the company’s modern revision of classic video game consoles, Analogue brings the Analogue Pocket, a beautiful handheld that pays an incredible homage to the Game Boy. Analogue’s portable is more than just a remake, though, as it has many features...

Apogee Software – by Todd Friedman

Apogee Software – by Todd Friedman

3D Realms is an American video game publisher and developer originally based in Garland, Texas and currently based in Aalborg, Denmark. It is a passionate team of creative thinkers and visionary risk-takers pushing the game industry we love forward. Their passion for...

Gamecube – By Curry Blaha

Gamecube – By Curry Blaha

In the realm of video game consoles, the Nintendo GameCube emerged amid a fiercely competitive market. While its journey may not have unfolded as triumphantly as Nintendo had envisioned, the GameCube has carved a niche as a cherished underdog within the gaming...

Maximo: Ghosts to Glory – by Brett Weiss

Maximo: Ghosts to Glory – by Brett Weiss

I’ll never forget the first time I played Maximo: Ghosts to Glory, a Ghosts ‘n Goblins spinoff developed by the US-based Capcom Digital Studios and released for the PS2 in February of 2002 (December of 2001 in Japan). It was the summer of 2002, and I booted it up in...

PlayStation 2 Launch – by Brian Lesyk

PlayStation 2 Launch – by Brian Lesyk

The March ’99 announcement of the upcoming PlayStation 2 console instantly triggered a mental countdown timer for me. I knew I had to keep my finger on the proverbial pulse to ensure I could reserve one at my local EB Games store. I asked the store’s team to keep me...

The Playstation 2 – by Derek Blaha

The Playstation 2 – by Derek Blaha

The PlayStation 2 was an amazing leap for gaming in the 2000s. Despite the transition from the original 'FAT' PS2 to the Slim in America, we saw fewer variations or limited editions. The introduction of DVD/CD Rom, internet, and backward compatible capabilities in one...

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