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From the Past to the Present – by Brian Chansy

Ask someone to recommend a management simulation video game and there is a fairly good chance that they would recommend Chris Sawyer’s Transport Tycoon and RollerCoaster Tycoon games. Considered among the most influential management simulation video games, the genre...

Commodore is Back from the Dead!

The Commodore brand carries a rich legacy and a devoted community that has never truly let go. What began as a line of home computers evolved into something far greater than anyone could have anticipated. Over the years, the brand changed ownership numerous...

A Look Back at Dynami Tracers

  The Satellaview add-on for the Super Famicom has long been a notorious device, one of the first examples of Internet enabled gaming that never left Japan. Emulating the Satellaview isn't difficult with modern technology, although it can be somewhat tedious...
Tomb Raider is coming to Evercade!

Tomb Raider is coming to Evercade!

The first three Tomb Raider games are coming to an Evercade Cartridge! Today we're delighted to announce a new partnership with Crystal Dynamics to bring this great franchise to Evercade fans. These classic titles from the 32-bit era will be available as part of our...

Indie Update – by Brian Hall

Indie Update – by Brian Hall

Sega had many consoles over the years. Their first system, the SG-1000, was primarily sold in Japan. That was followed by the Sega Master System, which was sold world-wide. Both of those systems were 8-bit. Third time's the charm, and next up came the first 16-bit...

You Are What You Play – by Howard Scott Warshaw

You Are What You Play – by Howard Scott Warshaw

The gaming world is perverse, as are its constituents… and what makes it all so perverse? Perceptions. Allow me to start by digressing. When I first arrived at Hewlett Packard, a rosy-cheeked budding youth fresh out of college, I was rather a wild and crazy sort. To...

Asteroids – By Eugenio Angueira

Asteroids – By Eugenio Angueira

In November 1979, Atari, Inc released a monochromatic vector game to the arcades with the name Asteroids. The game, programmed by Lyle Rains and Ed Logg, is a multi-directional shooter in which the player controls a vessel that appears in the middle of an asteroid f...

Analogue Pocket Review – Mike Mertes

Analogue Pocket Review – Mike Mertes

In continuation of the company’s modern revision of classic video game consoles, Analogue brings the Analogue Pocket, a beautiful handheld that pays an incredible homage to the Game Boy. Analogue’s portable is more than just a remake, though, as it has many features...

Apogee Software – by Todd Friedman

Apogee Software – by Todd Friedman

3D Realms is an American video game publisher and developer originally based in Garland, Texas and currently based in Aalborg, Denmark. It is a passionate team of creative thinkers and visionary risk-takers pushing the game industry we love forward. Their passion for...

Gamecube – By Curry Blaha

Gamecube – By Curry Blaha

In the realm of video game consoles, the Nintendo GameCube emerged amid a fiercely competitive market. While its journey may not have unfolded as triumphantly as Nintendo had envisioned, the GameCube has carved a niche as a cherished underdog within the gaming...

Maximo: Ghosts to Glory – by Brett Weiss

Maximo: Ghosts to Glory – by Brett Weiss

I’ll never forget the first time I played Maximo: Ghosts to Glory, a Ghosts ‘n Goblins spinoff developed by the US-based Capcom Digital Studios and released for the PS2 in February of 2002 (December of 2001 in Japan). It was the summer of 2002, and I booted it up in...

PlayStation 2 Launch – by Brian Lesyk

PlayStation 2 Launch – by Brian Lesyk

The March ’99 announcement of the upcoming PlayStation 2 console instantly triggered a mental countdown timer for me. I knew I had to keep my finger on the proverbial pulse to ensure I could reserve one at my local EB Games store. I asked the store’s team to keep me...

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